
It gets very annoying as it happens a lot.
Often times during cut-off points in cutscenes, a very loud, low-quality clipping sound of Ron Jeremy screaming plays before going to a different cutscene. POSTAL 2 has an open world, but it was also about exploration when you weren't focusing on the errands. The only thing you can do there is killing people, wandering around the map and that's it.
The Free Roam mode is a complete joke. In fact, the only weapon you will ever use is the M16 because it does the most damage. All the weapons feel awkward and weak to use.
Fire doesn't spread anymore as it did in POSTAL 2.
This is possibly because the game uses PhysX and Havok engine at the same time, which causes abysmal physics as a result. Bad physics, despite the fact that it was made on the Source engine (which uses the Havok physics engine), where games got considered as revolutionary for their physics, like Half-Life 2 and Portal were made in. Besides the edgy humor, this game's take on politics is laughably outdated, referencing stuff that were already out-of-date when this game was released, such as the Great Recession, Sarah Palin, and Osama Bin Laden being alive despite being killed 7 months after this game came out. It's even worse than Uwe Boll's POSTAL film. Awful script, with bad attempts at edgy humor. All missions play practically identical. The game has an extreme tendency to crash, even more than the predessesor. The game is completely linear, in contrast to the previous game's open-world structure. Kicking anything, something that is perfected in POSTAL 2, is a chore because of the bad hit detection and the fact that it has a one-second delay. Bad collision detection, which, coupled with the bad controls, makes the gameplay a chore. Every cutscene filled with awful film-damage filter tried to make it look like something from a Grindhouse trailer. Even Sonic '06 has faster loading screens than this game. Low-budget graphics, even when compared to its predecessor released eight years prior.